Roadmap

Where it's headed

A living plan, not a promise — things move around as we learn. See what just landed on updates.

Ideas for later

On the wishlist — not promised yet.

  • Tilemap painter for building bigger levels fast
  • Particle effects (explosions, trails, sparkles)
  • Shareable behaviours — a library of blocks the community makes
  • Leaderboards and high scores on published games
  • More game modes (top-down + platformer already; racing? puzzle?)
  • An AI helper that turns “make the enemy chase me” into blocks

Next up

Lined up after the current work.

  • Sound: background music + sound-effect blocks (play on hit, on pickup…)
  • Image/sprite hosting instead of storing pictures in the database
  • More blocks: timers, counters, “spawn enemy”, screen shake
  • Save & load multiple games per account

Building now

Actively in progress.

  • Production hardening — rate limits, safe sandboxing for published games, payload caps
  • Moderation: report a game + admin take-down
  • Touch controls so games are playable on phones and tablets

Shipped

Already live — see Updates for details.

  • Our own 2D engine + visual Studio editor
  • Blocks and code — two views of the same behaviour
  • Multiple levels, with jumps between them from blocks/code
  • Instant link-share multiplayer with lobby & teams
  • Publish to a public game library
  • Docs generated from the engine

Got an idea?

This is built for kids who want to make games. If yours is missing something, that's exactly the kind of thing that ends up here. The best way to suggest it is to build something and tell us what got in your way.

Open Studio →